

As a result, there's a long list of fantastic online multiplayer games that hardly anybody is playing, some of which deserve a lot more attention than they've so far been given. Others aren't quite able to build up a head of steam in the first place, despite their obvious quality. Updated April 14, 2022, by Tom Bowen: Some games explode onto the scene in a blaze of hype only to fizzle out in the months and years that follow. If Among Us can do it, then perhaps so too could some of their older and overlooked titles. Teddy Sjöström, one of the developers behind Secrets of Grindea, getting interviewed in our booth at Gamex 2013. It's stories like this that provide hope to developers. Anyway, I completed Tai Ming and I was in hoarde mode for three hours and yet I only recieved the Spiky Worm card from all the new monsters. Some of you may have read Loli's Guide to Cards. Among Us, for example, has gone from relative obscurity to one of the most downloaded games on Steam in just the last two months. I'm the guy who posted (probably a year ago) about completing the card binder, and up to the point, it was before Tai Ming was introduced to the game. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the worlds. Sometimes though, games that were originally released without much fanfare suddenly become hugely popular. Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. We have finally found out the Complete Set of the Upcoming Pokemon Card Set Pokemon GO TCG Will this set be good or bad Only time will tell but here is th. This item currently has no use, but will have a key role in Secrets of Grindea's ending. Entering the cave with a complete Card Album will show a brief cutscene, after which the item will appear. RELATED: The Most Innovative Indie Platformers The Catalyst of Awakening is a key item that is obtained from the card cave in Mt. If history has taught us anything, it's that there's always another 'next big thing'. This isn't the first time that a game has blown up like this though, nor will it be the last. Earlier this year, Fall Guys did just this, racking up around 35 million downloads within its first few months.

After 300 kills, you will have a 30 drop rate for the card. If the player reaches 900 kills and STILL hasn't gotten a card, 30 and there it will be capped.

Originally posted by tybot866: Interesting, i never knew it did that, does the increment effect only increase for the specific mob (for example i only need solem, a tough and tanky mob thats rare as it is) or is it a general kill countEvery once in a while, a multiplayer game comes along that completely shakes up the gaming scene. If the player reaches 600 kills and still hasn't gotten a card, it will be 3. After 300 kills, you will have a 30% drop rate for the card. If the player reaches 900 kills and STILL hasn't gotten a card, ~30% and there it will be capped. If the player reaches 600 kills and still hasn't gotten a card, it will be ~ 3%. For example, Rabbie has a 0.33% chance to drop a card (1/300).įor the first 150 kills, the card drop rate remains at 0.33%.īy 300 kills, if a card still isn't dropped, the player is considered unlucky and the drop rate increases to 0.73%. 30% is a high drop rate for a card even for 'rare' enemies).Īnyways, the increase is exponential. Interesting, i never knew it did that, does the increment effect only increase for the specific mob (for example i only need solem, a tough and tanky mob thats rare as it is) or is it a general kill countīasically the game tracks how many times you've killed X mob, and if you still don't have X mob's card, then it will increase the drop rate after specific kill count milestones.įun fact: Solem's drop rate used to be bugged until after killing 439 of them, and sending my save file in to Teddy so he could look at why I still hadn't got a card, he found out he accidentally set the milestone for Solem to be 1/250 instead of 1/100.Īlso, I made a mistake and must make a correction: The card rate is hard capped at 30% drop rate, not 100% (close enough. It increase incrementally until you either get the card, or until the drop rate eventually reaches 100% and you *will* get the card. There is a "bad luck" system where after every hundred kills or so (it's different depending on the mob), the drop rate for the card will increase. So for example, if it was a 1% chance to drop, it would now be a 1.36% chance to drop. Originally posted by Sairek Ceareste:It's a 36% increase of that normal drop rate.
